
On the larger, more open maps this mod leads to long, intense battles which are hard to win so it's worth a try. The only problem is that you, as a human player will usually build MG nests on all the main chokepoints and the AI keeps trying to assault these with infantry which always end in a massacre - instead of using mortars to destroy them first. (I must need help) The end result is waves of enemy infantry swarming towards your (hopefully) massed ranks of machine guns. Have a go and decide for yourself.Ī rather cool mod that does away with tanks and AT guns (but lets you build 2 half-tracks.) Otherwise, it's rifle, MG and mortar action all the way! Also, a tweak to to the graphics means that bodies hang around for a lot longer which looks. So either we suck badly at teh internet or this mod works.

Normally we play against 2 hard AI players.

Paul and I had trouble beating 1 normal and 1 easy AI. This mod basically makes the built-in AI act much smarter and is much harder. The CoH community has been hard at work on these lately so I have been trying to a few of these out. It is designed as a quick reference for new mappers. No, not people on scooters but additions to CoH. 1 Posts: 2011 Subs: 3 This list is very generic and just gives a quick overview of map tools and concepts.
